

They could be found on the Agents -> "%agentName%" -> Agent Parameters -> Configuration Parameters page in TeamCity server UI. Agent configuration parametersĪll detected Unity versions will be reported as build agent configuration parameters with the unity.path.%unityVersion% prefix. See TeamCity Agent Tool Configuration for more information. You may also install Unity as a TeamCity agent tool. Multiple paths could be specified by using default path delimiter. To search Unity installation directories in custom path matching Unity* pattern you could use UNITY_HINT_PATH environment variable, e.g. To add Unity installation located in custom path you could use UNITY_HOME environment variable, e.g. Note: you need to start TeamCity build agent under the same user account which is used for Unity Hub installation.

You can download the plugin and install it as an additional TeamCity plugin. This TeamCity build feature allows to automatically activate and return Unity Editor license before build start and after build completion.Īlso it allows to configure Unity cache server address in one place to use this setting within Unity build steps. Structured build log with problems highlighting.Automatic discovery of Unity build steps.

